Digital Game Industry Concepts and Terminology

%30
100,10 TL
143,00 TL
Stock code
9786052263419
Number of pages
168
The aspect
13,5*19
Number of Prints
1.Baskı
Isbn
978-605-2263-41-9
Publisher
Abaküs
Author
Tansu Kendirli
Warranty Period
24 Month
Price
143,00 TL
Same day shipping

The Digital Game Industry is changing and transforming the world. It even affects people's understanding of daily entertainment, their social environment and relationships, and the way we communicate. People meet games, develop friendships, form teams, set sail for difficult missions and adventures together.

They do this regardless of language, religion or race. You get to know your new friends in this process, as if you were getting to know another person you are traveling with. You get to know yourself better and improve your skills with single player games.

On the other hand, the game industry is a demanding industry with its preparation, production, publishing and marketing, and requires special skills and knowledge.

It is very important to aim to bring qualified workforce to the game industry with more qualified programs. Efforts in this regard will need to continue uninterrupted.

We hope that the Game Industry Terminology book will help you open this new world and understand it on a conceptual level.

If you are aiming for a career in the gaming industry apart from being an 'Actor', this book can help you to get to know this industry, albeit from a small window.

The target audience of this book is anyone who wants to get to know the gaming industry better. Students, teachers, professionals working in different sectors and interested in this field, families, media workers, public officials and professionals.

 

"Digital games as a product are quite comprehensive and contain techniques developed from various disciplines. At the same time, they are dynamic and variable both in the longitude of technological development and in the latitude of platform diversity and innovation. It is very important for developers to master the techniques and terms of this diversity. It is an effective tool for

Mehmet Ecevit – Gram Games

 

"I believe that young people studying in the statistics and engineering departments of universities, especially those who are closely involved in "machine learning", can make a serious difference in the game industry in the coming years. He will also be able to change the fate of himself and the game. Mastering the concepts and terminology is the first step in this sense. Start understanding and producing.”

İbrahim Akman Founder/CEO Masomo Games

 

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Digital Game Industry Concepts and Terminology The Digital Game Industry is changing and transforming the World. It even affects people's understanding of daily entertainment, their social environment and relationships, and the way we communicate. People meet Games, develop friendships, form teams, set sail for difficult missions and adventures together. They do this regardless of language, religion or race. You get to know your new friends in this process, as if you were getting to know another person you are traveling with. You even get to know yourself and improve your skills with single player games. 9786052263419
Digital Game Industry Concepts and Terminology

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